Friday, 19 March 2010

Branch,Oral and Blanket (BOB) Animation Morph Excercise

here's my excercise...



http://www.youtube.com/watch?v=YZCJweoE5l0

Thursday, 18 March 2010

The Narcy Bathtub Goes Wild?

Okay, so I took phils suggestion in looking for animals that may have simmilar traits to narcalepsy, as well as shape and scale in terms of figure, with slow, heavy movement, drowsyness...etc...that will help to characterize my object futher, giving that sense of beliveability, as well as depth...

So here's a few animals I felt could give me a good reference, and sense of these attributes....















Reference Material.....Bathtub....

Okay, so here's jus a variety of different shapes and sizes of sum bathubs I found on the internet, I especially like the more intricate detailed peices, like the taps, showerhead, feet etc....I think it there's actually  quite alot of scope to work ...













That said....I don't think it's quite a good idea to put to much detail into the finished peice, perhaps more fluent shapes, and basic outlines good translate my character better, as well as realisticaly working with time....

Winsor McCay....The Grandfather of Animation…..

Little Nemo:











So this was basically the first recorded combination of camera and art, the revolutionary idea starting of very simplistic, line work drawings, with very little colour, McKay uses this to his advantage to ‘bring to life’ his characters, by allowing us to see his creations take place, as though watching it from his own eyes….in particular, there appears to be quite a contrast between his characters, with the music in the background helping to convey elements further helping define them more, that said they are very reflective of the society at that time, with both movement, and styles, from that, it’s clear to say that challenging ability, rather than style……interestingly enough, McKay adopts the ‘Film within a film’ technique to portray how his ‘Animations’ both socially, and visually, quite a clever move in terms of publicity, and art which adds to the lack of ‘Narrative‘ his animation missed, it almost feels like a history lesson, rather than a film..…
Gertie The Dinosaur














At first, this appears to be quite dark, and sinister, following suite to ‘Little Nemo’, it employs the ‘Film in a film’ scenario, allowing us to once again see how the animation came about, this time however, McKay ups his game, challenging his social group for dinner, he creates ‘Gertie’ after a trip to a museum….To contrast this piece all around, to his previous, especially in terms of animation, McKay’s imagery has not only improved, but lengthened, which shows a growing interest and development in his work, manipulating both speed and movement, he almost gives Gertie attributes that are familiar to us, with dog-like characteristics, as well as an interactive background environment, it conveys a sense of believability, as McKay appears to be ‘Controlling’ Gertie with his own commands, he combines the reality with the drawn, giving life to the dinosaur, and it’s obvious this time around there’s more narrative to work from, aside from that he also creates a sense of cuteness, and humour in the drawn, which is an point for early animation….

The Sinking Of Lustinania


 














It appears this time that McKay feels a lot more about the ‘art’ rather than the animation, with the lack of his appearance in the piece, there seems to be a lot more seriousness to the nature of the animation, featuring the sinking of a ship full of innocents, he portrays his work as thought a window into real life events, his artistic direction completely blowing it’s predecessors away, with it’s beautiful, greyscale scenery, it captures the emotion of the animation perfect, with it’s fluent movements, McKay conveys the nature of the sea in almost ’theatre-like presence’, also conveying the sense of silent movies typical of that time period. That said, it’s imagery is the most breathtaking aspect of this film, amidst it’s sad undertone, conveyed through the bittersweet music, the use of dark/light silhouetting of figures falling from the ship, contrasting against explosive smoke that feels quite spectacular, in terms of visuals, compared to the depressing image of dead bodies floating amidst the fleeing boats, it certainly captures the essence of life, that brings reality to the tragic incident that occurred, to which McKay uses words to narrate the final message of the film, which feels almost propaganda in a sense, which makes you question whether the whole piece is from a biased point of view, that said, in most certainly is a crafted piece of beauty…that really makes me appreciate old school techniques, and attention to detail….

Narcalepsy....What Is......zzzzzzzzzzzzzz

So I thought seeing as I've really got to portray this characterization into my Bathtub, it's obvious I've really got to get to the core of what it actually means....to actually create the sense of this....

So here's a broad definition of what it acually is....

Narcolepsy is a chronic sleep disorder, or dyssomnia. The condition is characterized by excessive daytime sleepiness (EDS) in which a person experiences extreme fatigue and possibly falls asleep at inappropriate times, such as while at work or at school. A narcoleptic will most likely experience disturbed nocturnal sleep and also abnormal daytime sleep pattern, which is often confused with insomnia. When a person with narcolepsy falls asleep they will generally experience the REM stage of sleep within 10 minutes; whereas most people do not experience REM sleep until after 30 minutes.

The main characteristic of narcolepsy is excessive daytime sleepiness (EDS), even after adequate night time sleep. A person with narcolepsy is likely to become drowsy or fall asleep or just be very tired throughout the day, often at inappropriate times and places. Daytime naps may occur with little warning and may be physically irresistible. These naps can occur several times a day. They are typically refreshing, but only for a few hours. Drowsiness may persist for prolonged periods of time. In addition, night time sleep may be fragmented with frequent awakenings

Monday, 15 March 2010

New Project, New Start.....Overview/Introduction

Okay, so I just got my feedback from my last unit, and kind of expected worse then what I recieved, but aside from that....I realise I've really got to start throwing myself more into this than what I have been doing, and put my all of my focus on this.....

So...No Time Like The Present...

Starting my new project, and leaving the last one behind, gives a me a good new start, and somewhow helps in a way, with the focus of giving an 'inanimate object' and 'emotion', somthing I explored before hand with both the Balloon and the Life-Ring, and how they reacted to one another, although it poorly come across in my animatic, I feel with a little more work I could have really portrayed that far more effective, and possible with a little more time....but it's definataly a theme I really want to revist at a later date......I suppose I kind of feel in love with the theme in the short story...

So with my object being a 'Bathtub', and the 'emotion' or 'theme' being Narcaleptic.....I've got a few idea's spinning around, but nothing really solid as of yet....so research would obviously be key to defining a story....before going through my character designs....Narcalepsy being my primary story-telling component to use and abuse....

Monday, 8 March 2010

Pendulum

So here's my pendulum tutorial....

Conversations, 2 and 3 ways...

Again, sorry for the delay, it was just getting these trhough premier that slowed me down...

2 Way Conversation


....okay....so Im having problems now with youtube not uploading my bloody work....great stuff...

3 Way Conversation

Maya Bouncing Balls 1 and 2

Okay, sorry it's a bit late, kept having to mess around with premier....

Bouncing Ball Non Center Pivot


Bouncing Ball Center Pivot

Friday, 5 March 2010

Character Emotion Boards.....Developmental Stages

(Edit)

Here's the orignal Development pages for my characters, just pretty much messing around with different shapes, sizes, and characterizing...

Balloon












Life-Ring












Birds












Okay, so here's my character emotion boards, obvioulsy it was going to be difficult to characterise and give emotions to inanimate objects, so I tried to be more expressive in terms of shape to convey forms to represent feelings, for example, if I character is slumped, it's sad, opposing that upirght/ happy....

So I kept that train of thought in minda, and here's what I come up with.....













My Thumbnails/Storyboarding.....

(Edit)
Okay, so there up a bit late, but here's my two versions of the sotryboarding, the thumbnails seem to be quite messy, but to be honest, I don't think presentation was key in that scenario, only the basic mark marking...etc brainstorming wise, so I could quicly knock them out...that said, It was good to have that initial back up to cut through some of the less effective panels...


First Set











Second Set












Third Set











Fourth Set











Fifth Set












Sixth Set













So here's the storyboarding I finished yesterday, I decided to paint a background, grey with a slight brown tinge to capture a more natural, desolate storm,.....

















I hoestly kinda like the way It came out, with a painterly style, though it does feel kind of unclear in terms of  direction, but seeing as there's meant to be a storm, with harsh waves....etc....I thought it portrayed that pretty well.....

Monday, 1 March 2010

Popping The Balloon.....How Slow Can You Go?

I decided to check out some 'Slow Motion' footage of how a balloon really pops, as it's pricked or collided with, with bits of rubber flying of it......just to get an accurate idea, so I found some pretty decent videos one which has air, more appilicable to my reactions obviously, the second having water inside, that's been slwed down 80x, which ACTUALLy looks quite amazing, definatly watch that one, also luckily, that same one actually has a bird slowed down also, so two birds with one stone....


Pixar Storyboarding........and others

So I've been thinking just how to characterize my objects, in such a way that don't appear cartoonish, which is both a personal choice, and stylisitic one, as I feel if the characters have, say generic eyes and mouth, it'll not only make it appear more childlike, and almost 'Slap-Stick, but also change the tonality of the sotry....so it's a bit of a careful stepping stone I think....but with the help of Colin White and his suggestions, I think I can do it!

Anyway, in terms of storyboarding, I've really been looking at more animanted peices, in particular Pixar, as they seem to focus on characterizing objects that would otherwise be 'Inanimate' and try to get a good scope on what, or rather how to carry the same traits into my objects.....

I managed to find quite a decent site, in the form of a blog update consisting of the lastes pixar news, releases...etc that had a lot of past/present Productions from Pixar, in the form of storyboarding, some more artistic and expressionist than oyther, focusing on different colour pallets and styles, which is quite interesting just to look at.....

http://www.pixartalk.com/

Finding Nemo.....
Brillant use of Colour....


Wall-E
Character/Concept/Storyboarding

Up
Storyboarding

And here's a really cool animatic I found whilst looking for some of Dreamworks pieces.....'m sure it's a scene from Shrek, It just carries that sense, as well as the characteristics of some of the characters, which just goes to show how effective it really is in terms of it's job....

Rope 'Alfred Hitchcock' 1948



















It's true to say this film intends to challange the industry, and the way which we perceive film entirely, in terms of camera technique as well as reflecting on themes within society at the time, conveyed through the characters in the story......










In terms of plot, it's relatively pretty simple, two guys kill one of their friends to see if they get away with, inviting people over straight over.... the story however, complete uplifts that statement, with it's theatrical like perfomance, the acting played as rather a interactive tool to enhance the expression and dialogue, with the two characters main characters (which are highly contrasted and hinted at as being sexually involved) almost monloguing in the begining, (especially with the starring off into the distance gaze) it's amazing how over the period of the film, we are secluded to the confines of just one room, (with shots that frame the characters in such a way it gives the sense of a much larger scaled room, particualr paying tribute to the crossing the linewhere the characters rise and fall....and it's clear to see that there are some strong techniques with the way he invites us in the the belivablity of the characters, the biggest factor that captures the sense of suspence to the core, would be the use of 'Backstory' employed as the catalyst to the downward spiral of the characters in the film....

It goes without saying, that the strong use character in the film, for example James Stewart's 'Rupert' who completely cracks open the two characters Facade in such a relating to the 'Backstory', with staments to the 'Chicken Inccident', and 'The Bride In The Case' with the use of his  philisophical intellect, alongside other strong characters, like the alicous Brandon, smirking at trying to justfiy his actions, his cunning his manipulations fall in in hinderance to a fidgety Phillip, who gradually breaks under Ruperts pressure, but the discovery of the events that took place previous is certainly suspense in a nut-shell....















A element of film which seems to be lacking in today's industry is the patience of telling a story, that said, Hitchcock leaves nothing unsaid, at the same time keeping information about the goings on in the film and the
it's backstory hidden to a degree, to intice the audience to figure out what wheels are turning, and it's with this suspense, the build up of the lack of information is captured and executed to such an extent, it's at that point you begin to realise you how effective Hitcock really is, and how he irrevocably has you in the palm of his hand.....in comparison to the rush of today's industy, that almost play to the audience's needs...
















The part that really sells the film, and sets it apart form so many is the use, or rather lack of editting, which uses almost sneaky techniques involving closing in on the back of a character, and back out to allow an almost constant flow of time, which portray this 'Theatre-like' atmosphere (along with the overlay of characters conversation) it just goes to show just how much editting goes into modern day film, it appeared almost frustrating at first, and tense, becuase I wanted the scenes to hurry, but it's in that sense which enhance the suspense even futher, for example, the swinging door with rope (Which is a brillant piece of footage, which reminds me of a 'Watchman Scene' with Rorschach), and then build up to the chest almost being opened, really challanges the viewer as to what side to take almost, through all the tension provided.....that said, it's a definate peice of film to which to really get to the core of editting.....and it's absence....