Ok, so Im starting to run a little short on time in terms of Pre-production, but whilst juggling the rest of the 'nitty gritty' context, here is the final 3 development stages of my TEZCATLIPOCA Characters, and a development progress sheet
As you can see, I clearly decided to settle on the exaggerated hands/strength, but tried to also relate to a human form in a sense, whilst giving space to clearly show that the figure is not 'enitrely human'. I wanted the sense of height to exaggerated also, however perhaps a through a scaling technique I could convey this further. The rule of three has played a big part in taking these to the next level, and I've particularly felt conscious about portraying the 'regalness' and 'intelligence' of the character to be quite high, by developing more sophisticated headdresses.
My next steps will be to quickly merge successful aspects of all three silhouettes into one final figure, to push out the rest of the pre-production stage. Time is of the esscence here.