Saturday, 4 June 2011

Hi-Res Igor Body Model Tutorial Part 2

Ok, so I've carried on working on the High-Res Body for Igor, which has taken some time, I felt the most tricky parts carrying on from where I left off, were both the kneecap, and also the calf muscle, as it involved complex vertice movement, and was hard to pin-point the right place to put them. I'm glad I got to finish this tutorial fully, and I feel I can bank modelling as a skill, though through my projects, a lot of work is needed. I plan to keep pushing it further over the summer.


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