Sunday, 27 February 2011

Alchemy Aztec Silhouette Shapes

After developing the technique eventually to input my Aztec shapes into Alchemy, I finally got the chance to use it. Looking at my 1st Development Stage results as reference/influence, I tried to follow a simmilar vein infusing the Aztec Art Style into my figures further.


















The main themes I wanted to portray most when thinking back to TEZCATLIPOCA's descriptions, were Strength, Agility, Regal, Neutral & Beauty. As you can see, a majority of these figures have exaggerated fists/arms to convey strength/creation.....and a slender body to appear less 'brutish'. I also tried to balance out the 'rule of 3' technique, making one area big, one medium, and one small to stabilise the proportions.

My next move, will be to start finalising my results, by cutting and cropping elements I find to translate TEZCATLIPOCA appropriately and effectively, hopefully coming to a conclusion of 3 Silhouette's to choose from, so I can begin greying in details. I feel as thought my experimental stage is coming to an end, however in terms of texturing, there is plenty ahead.

TEZCATLIPOCA Development Stage 1

After creating many different variations of shapes/silhouettes I decided I've rounded up enough to begin narrowing down into developing certain traits I feel have carried across some of the personality of TEZCATLIPOCA.

With this in mind, I put together a board containing the top 8 silhouette's I feel are working well towards conveying the character. Each has certain aspects that are effective, however they also need a great deal of improvement.

















Instead of combining aspects of each one into a silhouette, I feel it would be more effective if I took this image as reference/influence in creating new silhouettes, using my newly developed Aztec Shapes in Alchemy, to infuse essence of the Aztecs into the shapes further.

Saturday, 26 February 2011

TEZCATLIPOCA - Fine Tuning the Character V.2

In order to take my character futher, I feel I need to narrow down some of his traits/attributes as it feels to broad. I dropped some of the dsecriptions, to make it feel like the a descrition found inside a gaming manual.

■Character Name/Alias: TEZCATLIPOCA/The Black
■Hair Color: Black
■Hair Length: Long/Warrior
■Eye Color: N/A
■Worshipers: Aztecs, Warriors, Thieves, Rulers
■God Of: War, Night/Darkness, Temptation, Wind, Sorcery, Beauty, Discord/Deceit
■Weapons: Sword, Shield, 4 Arrows (To Punish The Sins Of Man) Obsidian Smoking Mirror
■Accessories: 20 Gold Bells, Headdress/Mask, Jewellery/Ornaments/Decorative
■Related Forms: Jaguar, Ashes, Shrouded Corpse, Headless Man/Empty Chest, Magician, Serpent
■Key Family/Relatives: Ometecuhtli/Father and Omecihuatl/Mother, Quetzalcoatl/Twin

■Key Enemies: Quetzalcoatl The White
■Skills: Creation, Sorcery, Elemental, Conflict, Shape shifting, Temptation,
■Personal Goals/Aspirations: Gaining followers/worshipers and growing powerful from this by making his existence known to humanity by performing tasks to to strike fear/please towards humans, Tezactlipoca (the Black) competes against his twin Quetzalcoatl (the White) to receive the throne of their Father/Mother to the Kingdom of the Gods, and reign as the Almighty Creation Deity.
■Morality/Ethics: Punishing evil and rewarding goodness, he tests men's minds with temptations, rather than trying to lead them into wickedness

■General Appearance: TEZCATLIPOCA The Black appears in his original form as a beautiful, handsome deity, his mere presence emitting a sense of royal divinity. with a warrior-like physique conveying his unprecedented strength and sorcery. Alongside the Deity's Goliath sized hands to create, he remains constantly prepared for battle with sword and shield at the ready, and to deal justice to man with the 4 arrows of Judgement, seen always in his right hand and the black, smoking obsidian mirror which renders enemies obsolete, residing at the centre of his chest.
Resembling the image of man, and idolized by the Aztecs, TEZCATLIPOCA can be seen wearing the gifts and ornaments of his followers, the 20 bells that cover each of his ankles, as well as he's fabled Mosaic mask/headdress. Changing his mask/headdress, TEZCATLIPOCA can harness the power of good/evil representing his current Karma, highlighting his mysterious and unreadable striped eyes. Whilst his original form conveys a human resemblance, some of his other shape-shifting forms can be seen in his make-up.


After a discussion with Alan about the nature of TEZCATLIPOCA and his many attributes, once again
things seemed to click into place. Placing a 'Karma' element 'Game Dynamics' allows the neutral trait of TEZCATLIPOCA to be conveyed, however can also represent the choices the 'player' can make (good/evil, fearing/pleasing) towards followers/enemies, through the use of masks. Changing masks would effectively change the nature of TEZCATLIPOCA to match the current Karma level.

Collage Silhouetting Technique

After developing & tracing Aztec Shapes in photoshop, I began trying to randomise and break through my style, which lead to me attempting a collage technique printing of several pages of the same shapes, and physically placing them on top a white backdrop and overlaying them to create a figure. This felt alot more fluid than using the transform tool in photoshop and mirroring etc, however slightly frustrating when accidental moving shapes whilst placing more on top XD

Here's an example of the original shapes I created, followed by the fully blacked-out Silhouettes edited in Photoshop














Monday, 21 February 2011

Alchemy Aztec Shape Creation Cracked!

Okay...so after a few days here and there trying to explore the possibility of applying my traced Aztec Shapes into Alchemy as another randomising method, I finally.....was able to crack the technique behind inputting the files into the software :)...after several trial and errors :(

Here's literally a brief example of the technique in progress:
















Scaling through the Internet and combining techniques and file locations, here's the method that I came up with:

Clean up>Black & White>Export Image>Ilustrator>Scale to Page>Live Trace>Expand>Crtl + 8 (Ungroup)>Export as PDF 1.4>Place into Pullshapes Folder

Although I need to adapt my orginal PSD File so it generates less dots & noise, it generates a pretty effective image :)

Saturday, 19 February 2011

Brief Experiment using Aztec Shapes for Silhouette's

Using Aztec art as a direct influence for silhouette's, I blocked in certain shapes from different works onto one layer, and created a board full of singular shapes.
















 





By creating this board, and overlaying certain shapes into silhouette's, It allows the essence of the Aztecs to be easily fused into the basic outline of the character, as well as breaking out of traditional form of human character shapes.

However, I feel like I have been struggling to create an effective silhouette using this method. Here are my first initial attempts.














 

Feeling the need to randomise and break my style further, after a discussion with Alan, perhaps numbering each initial shape, and putting the said numbers into a draw of the hat, and combining them from this method might help to break this further.

Furthermore, I have been researching a way to possibly input these shapes to Alchemy, however so far this hasn't gone anywhere....I'll continue the search for a decent method :)

Tuesday, 15 February 2011

Game Rating Research & Character Examples

I feel it was quite essential to my character design rearching the different types of game rating systems, and understanding what conventions each follow, in order to apply my own character/game into a catagory. This will obviously affect the character greatly, as certaint styles/ may appear offensive to a certain audience.

ESRB Rating Symbols:















EARLY CHILDHOOD
Titles rated EC (Early Childhood) have content that may be suitable for ages 3 and older. Contains no material that parents would find inappropriate.

Sesame Street: Cookie's Counting Carnival













EVERYONE
Titles rated E (Everyone) have content that may be suitable for ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.

Little Big Planet














EVERYONE 10+
Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.

Monkey Island 2













KIDS TO ADULTS
Titles rated "Kids to Adult (K-A)" have content that may be suitable for persons ages six and older. These titles will appeal to people of many ages and tastes. They may contain minimal violence, some comic mischief (for example, slapstick comedy), or some crude language.

Mario Kart 64













TEEN
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.

Final Fantasy 13













MATURE
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.

Dead Space















ADULTS ONLY
Titles rated AO (Adults Only) have content that should only be played by persons 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity.

Manhhunt
















RATING PENDING
Titles listed as RP (Rating Pending) have been submitted to the ESRB and are awaiting final rating. (This symbol appears only in advertising prior to a game's release.)


From this point onwards, I will begin to narrow down my audience, by researching firstly into what games fall into these catagory's, and thereafter finding a suitable audience to aim my character/game at, collecting images and reference from other examples already in that area, and finally putting together an influence map to help retain certain styles/themes.

Here is a useful, official age rating website that will help me narrow my search down:
http://www.esrb.org/index-js.jsp

Aztec Colour Research

Here's a quick post for reference touching briefly on  the relationship between Aztec's and Colour, and what they represented in their society. It's will help me greatly when I reach the more important stages in character development.

Red was connected with blood

Black represented war because black obsidian glass was used as the cutting edge of battle swords, and was also the symbol of religion, with the priests wearing no other colour but black.

Yellow was food because it was the colour of corn, the main food of the Aztec people

Blue meant sacrifice

Green was royal because it was the colour of the quetzal plumes used by the Aztec chieftains

Maya Dynamics 1: Curve Flow/Emitters

Ok, here's my second week of dynamics. I felt I've started to pick up a bit more with these tutorials, although I bit fiddly in sections, they achieve some really nice results, as long as you pay attention and don't miss any vital parts in the tutorial. I can see how these effects would be used in both animation and industry, and is surprising easy to create such a complex effect :)


Maya Dynamics 1: Particles/Emitters/Forces

I found these pretty interesting actually, was a different and a bit of a break from modelling....though I got slightly lost thanks to not checking the Reset Tool tab.....and things didnt want to be where they should, nevertheless, at least I learned my lesson with that early on.















I had some trouble with the bomb spark effect, for some reason the expression wouldn't enable the whiteness....

Monday, 14 February 2011

Mood Board Template - Tezcatlipoca

Creating a Mood Board for this project was mentioned in my tutorial last week with Alan, so using Fox- Orions 'Influence Map' as a basis, I created  my own template for Mood Boarding. If anyone wants to know the Font used for the title, it's called 'Nevis'!

Here's a brief example of what a Mood Board consists of...

A mood board is a tool used by designers to help them get a good idea of what their clients are looking for. Mood boards are basically collages of items such as photographs, sketches, clippings, fabric swatches and color samples. A mood board can be actual or virtual. A mood board is used by many different types of designers such as those in fashion and interior design.

A decorating mood board often contains magazine clippings of furnishings that inspire the design concept. Sketches and a floor plan are also usually included on the board. Paint chips and other color swatches are also featured on a decorating mood board. The client can view the mood board and decide whether he or she likes the main design concepts the board represents.

I'll be primarily be using my Mood Board for exploration and idea's into Colour/Texture/Tone, and this will be filled out as the project progresses.

Sunday, 13 February 2011

Alchemy Raw Silhouette Tests

After some time getting to grips with the alchemy interface and the drawing tools, I was able to start generating some pretty decent shapes and silhouettes. However, because Alchemy is a tool for 'generating' images, it's clearly used for the first initial sketch/development stages.

Using a selection of tools such as distortion/mirror/pull-shapes/speed-shapes I was able to create some of these images, I think the most effective being ones that derived from both 'parts/bones' because they create a sense of familiarity, at the same time reflecting aesthetics's such as tribalism and power.


















I feel I was able to create quite a variety through randomising and happy accidents, allowing me to break free of more traditional shapes. There are shapes/silhouettes I find quite effective in this selection, however if I were to take some of these further, they would need more development.

Saturday, 12 February 2011

TEZCATLIPOCA - Fine Tuning the Character V.1

After having a few days of freeing up by creating silhouettes, sketch's and basic shapes to get some creative output, I feel as though in order to take some of these further and start defining more of TEZCATLIPOCA in my designs, I will need to revisit my first initial post on the character, and extract descriptions, whilst developing a Character Bio from this information, as well as adding my own artistic license, to use as reference.


■Character Name/Alias: TEZCATLIPOCA/The Black
■Birth Date: N/A
■Height: N/A
■Weight: N/A
■Hair Color: Black
■Hair Length: Long/Warrior
■Eye Color: N/A
■Worshipers: Aztecs, Warriors, Thieves, Rulers
■God Of: War, Night/Darkness, Temptation, Wind, Sorcery, Beauty, Discord/Deceit
■Weapons: Sword, Shield, 4 Arrows (To Punish The Sins Of Man) Obsidian Smoking Mirror
■Accessories: 20 Gold Bells, Headdress/Mask, Jewellery/Ornaments/Decorative
■Tattoos: Black Stripe/Face
■Related Forms: Jaguar, Ashes, Shrouded Corpse, Headless Man/Empty Chest, Magician, Serpent


■General Appearance: TEZCATLIPOCA The Black appears in his original form as a beautiful, handsome deity, his mere presence emitting a sense of royal divinity. with a warrior-like physique conveying his unprecedented strength and sorcery. Alongside the Deity's Goliath sized hands to create, he remains constantly prepared for battle with sword and shield at the ready, and to deal justice to man with the 4 arrows of Judgement, seen always in his right hand and the black, smoking obsidian mirror which renders enemies obsolete, residing at the centre of his chest. Resembling the image of man, and idolized by the Aztecs, TEZCATLIPOCA can be seen wearing the gifts and ornaments of his followers, such as he's fabled mosiac mask/headdress highlighting his mysterious and unreadable striped eyes, along with the 20 bells that cover each of his ankles. Whilst his original form conveys a human resemblance, some of his other shape-shifting forms can be seen in his make-up.


■Key Family/Relatives:  Ometecuhtli/Father and Omecihuatl/Mother, Quetzalcoatl/Twin
■Relationship with Friends: N/A
■Key Friends: N/A
■Key Enemies: Quetzalcoatl The White
■Skills: Creation, Sorcery, Elemental, Conflict, Shape shifting, Temptation,
■Bad Habits/Vices: N/A
■Quirks: N/A
■Best Qualities: N/A
■Worst Qualities: N/A
■Key Experiences: N/A
■Personal Goals/Aspirations: Gaining followers/worshipers and growing powerful from this by making his existence known to humanity by performing tasks to to strike fear/please towards humans, Tezactlipoca (the Black) competes against his twin Quetzalcoatl (the White) to receive the throne of their Father/Mother to the Kingdom of the Gods, and reign as the Almighty Creation Deity.
■Morality/Ethics: Punishing evil and rewarding goodness, he tests men's minds with temptations, rather than trying to lead them into wickedness
■Other Important Details:N/A

This is my first draft of defining my character at this minuite, as there are still design aspects and artistic decisions to be made. The use of 'N/A' is primarily becuase I havent quite figured these area's out yet. Obviously as I progress aspects will change/evolve.

First Character Sketch/Silhouettes

Here's a variety of character silhouettes I knocked up Wednesday, I've only really been able to scan/edit them. I was experimenting primarily with shapes, trying to create an interesting mixture whilst keeping in mind several things, such as the description of my character from the extracts, as well as how I want my character to be portrayed.
















Here is my first initial sketch of my character, I wanted to portray the sense of strength and integrate the fact the character is a creator, by accentuating the size of his hands, and also exaggerate the body shapes in the process. However the shape, although huge in width, still follows along the lines of human anatomy too closely.






















Using Alan's method of tracing and being generally inspired my Aztec Art shapes, I created this silhouette. I was able to integrate the proportioned fists from the nostrils, and the bridge acted as a 'regal' crown/headdress, and teeth/mouth as a seat of sorts for the floating mass.

















Taking inspiration from that silhouette, I developed it further into more of an athletic figure, whilst still retaining the upper body proportions but adapting them to a more 'atheltic' physique. I extended the bottom area into hind legs, a description in the extracts. I feel this particular shape is possible the best out of that day, and carries the most potential.






















Another example from an Aztec piece of art, using a simmilar area, nose/mouth of a mask.


















The image on the right is the sketch/silhouette that was born from this method. I particularly love the upper body strength shown, also not appearing as 'brute' and 'thuggish' as others. The shape above the head section also carries a 'royal' aesthetic, and the image as a whole feels very 'Aztec' in itself.  The image on the left was just a sketch,


On top of these, are are some quickfire silhouettes using a felt pen, inspired by Aztec art as a whole, as well as my shape research.

















I feel the most effective shapes were ones derived directly from Aztec Artwork, so I will adopt this technique further. I will also experiment with the program 'Alchemy' to generate some images to work from :)

Tuesday, 8 February 2011

Influence Maps Of 3 Studies

Self explanatory really, but here are 3 different maps focusing on various aspects that will influence me in  whilst designing my Character.

Tezcatlipoca Depictions

Aztec Art

Shape Styles

Friday, 4 February 2011

Character Modelling Tutorial so far...

After recieving my grade, which I was expecting to recieve in a sense, it really confirmed my lack of technical skill. However I do feel now as though I've come to grips with Maya and overcome my 'Fear' of it, perhaps it's because after a long, hard think, I put the software into proper context and am starting to treat it as just another 'tool' and skill to bank...

That aside, in the reading week this is the point I reached with the Character Modelling:


























TEZCATLIPOCA - Legends to Transcribe into Game

There are a number of different Legends that involve TEZCATLIPOCA, so trying to find one distinct version that would fit transcription into a 'God Game' will be a case of assesing all the stories and picking one version I could possible 'adapt' and bend with the help of Artistic License.

Legend 1
Tezcatlipoca's ultimate trick was one he played on his fellow god Quetzalcoatl. After introducing Quetzalcoatl to drunkenness and other vices, he used his mirror to show Quetzalcoatl how weak and degraded he had become. Quetzalcoatl fled the world in shame, leaving it to Tezcatlipoca. He did, however, promise to return at the end of a 52-year cycle.

Legend 2
Legend said that he roamed the earth each night in the form of a skeleton whose ribs opened like doors. If a person met Tezcatlipoca and was bold enough to reach through those doors and seize his heart, the god would promise riches and power in order to be released. He would not keep his promises, though.

Legend 3
In one of the Aztec accounts of creation, Quetzalcoatl and Tezcatlipoca joined forces to create the world. Before their act there was only the sea and the crocodilian earthmonster called Cipactli. To attract her, Tezcatlipoca used his foot as bait, and Cipactli ate it. The two gods then captured her, and distorted her to make the land from her body. After that, they created the people, and people had to offer sacrifices to comfort Cipactli for her sufferings. Because of this, Tezcatlipoca is depicted with a missing foot.


Legend 4
Another story of creation goes that Tezcatlipoca turned himself into the sun, but Quetzalcoatl couldn’t bear his enemy ruling the universe, so he knocked Tezcatlipoca out of the sky. Angered, Tezcatlipoca turned into a jaguar and destroyed the world. Quetzalcoatl replaced him and started the second age of the world and it became populated again. Tezcatlipoca overthrew Quetzalcoatl when he sent a great wind that devastated the world, and what people who survived were turned into monkeys. Tlaloc, the god of rain, became the sun, but Quetzalcoatl sent down fire which destroyed the world again, except for a few humans who survived who were turned into birds. Chalchihuitlicue the Water Goddess became the sun, but the world was destroyed by floods, with what people survived being turned into fish.

Legend 5
During the first world, the sun of earth, Tezcatlipoca ruled over a race of powerful giants who could pull up trees with their bare hands. Quetzalcoatl, however, struck Tezcatlipoca into the sea. When he arose from the sea, he transformed into a jaguar (seen today as Ursa Major) and the race of giants was devoured by a horde of jaguars.


Legend 6
Quetzalcoatl, the light one, and Tezcatlipoca, the dark one, looked down from their place in the sky and saw only water below.

A gigantic goddess floated upon the waters, eating everything with her many mouths.
The two gods saw that whatever they created was eaten by this monster. They knew they must stop her, so they transformed themselves into two huge serpents and descended into the water.
One of them grabbed the goddess by the arms while the other grabbed her around the legs, and before she could resist they pulled until she broke apart. Her head and shoulders became the earth and the lower part of her body the sky.
The other gods were angry at what the two had done and decided, as compensation for her dismemberment, to allow her to provide the necessities for people to survive; so from her hair they created trees, grass, and flowers; caves, fountains, and wells from her eyes; rivers from her mouth; hills and valleys from her nose; and mountains from her shoulders.
Still the goddess was often unhappy and the people could hear her crying in the night.
They knew she wept because of her thirst for human blood, and that she would not provide food from the soil until she drank.
So the gift of human hearts is given her. She who provides sustenance for human lives demands human lives for her own sustenance. So it has always been; so it will ever be.


Most of these myths, in fact every one of these consist of both Tezcatlipoca and Quetzalcoatl in a rivalry of sorts in relation to the worlds creation, each either varying in one particular scenario, or discussing the relationship between the two. It's clear to see that there is potential to adapt the 'creation' element of these Legends to a 'God Game' scenario, however, the case is which one to adapt. It's with this I ask whether I would be able to create and add my own artistic license and create a mixture of all the myths into one, clear narrative?


Thursday, 3 February 2011

From Dust - Next Generation God Game by Ubisoft

Whilst searching tthrough the God Game genre, I came across a soon to be released game, that followed a similar vein, although not directly showing a 'Diety' it does evoke the tribe and responsibility's of the what a God Game would include, as well as having some amazign visuals and rich concept art, portraying the relationship between Tribes & Nature.

Ubisoft released details on their upcoming God game (or “world simulation”), From Dust. Play with a world, its topology and elements. Hopefully, be good to your inhabitants. From Dust has been in development at Ubisoft Montpellier for the past couple of years. The visuals look pretty striking and interactive landscapes looks lush from up there. Take a few minutes to see the first tech demo video released by Ubisoft, from the link below.

Ubisoft notes some of the key features in From Dust:

■GROUND-BREAKING TECHNOLOGY – Behold the beauty of a primitive world, pulsing with life through the breath of a nature expressing its forces at its fullest.


■A WORLD YOU CAN SHAPE, A NATURE YOU MUST CONTROL – Beware the danger of a world constantly and dynamically changing under your command.


■A TRIBE YOU SHALL GUIDE – Control the destiny of a tribe struggling to survive and recover his ancestors lost knowledge and powers.


■A LEGENDARY DESIGNER – Original concept and creative direction by Eric Chahi, visionary creator of Out of this World / Another World


From Dust is estimated for a 2011 release by Ubisoft for the PlayStation 3, Xbox 360 (XBLA), and PC.

Here are some pieces of Concept Art, as well as a Video showing the control you have in the game:












 
 
 
 
 













God Games - What Are They?

Here's some research into what a 'God Game' usually involves, as well as information into the more successful games within this genre, exploring their fundamental and visuals, helping to ground a basic knowledge for constructing my character within these constraints.

A subset of Sim Management, the God Game places you in the role of a magical deity, lording it over your faithful brethren. Usually, the primary resource generated and spent is "Mana", which is a store of mystical energy generated by the collective worship of your believers. God Games definitely take the Commandment to heart: "Thou shalt have none other gods before me" and invariably a God Game is all about your good LORDLY self smiting rival deities and their misbegotten minions, whilst paving the way for your own True Believers. They can be a lot of fun: anything that lets you conjure up tornadoes, tidal waves, personalised bolts of lightning, and other terrible plagues - or miracles - generally makes for a fine afternoon of idle entertainment.

Some examples of the works in this category include:

Black & White Series
Part God Game, part player psychology test, part character study, part Tamagotchi. Lionhead Studio's first game pushed the who God Game thing to the next level, while you were again a Deity lording it over an archipelago of islands, the game's most notable feature was the giant creature you had to look after and train up. Depending on how you treated it and it behaved, it would morph between an angelic, colourful creature or degenerate into a red eyed, smoldering, spiked monstrosity.

Images


















 








Populus Series
You play the part of a minor deity lording it over a tribe of believers. Your power is determined by the amount of Mana their devotion generates for you; the more believers you can grow, the more powerful you can become. You can raise and lower land, create gardens out of swamps, and best of all, mightily smite those little sprites with your own divine plagues, floods, fireballs and lightning bolts. The objective is to populate and conquer a string of maps, changing the landscape to facilitate your growing people. At the same time, a rival God, with their own population of heathens, are trying to gain supremacy over you. Your duel with your Godly opponent is waged on and by your followers; there is no direct conflict between Deities themselves.

Images
























Doshin The Giant
On the tropical island of Barudo, there is a giant that appears out of nowhere. He grows larger by absorbing the love and hate of the villagers. He can take two forms, the Love-Giant Doshin and the Hate-Giant Jashin. The giant can only move while the sun is out. When the sun sets, he disappears for the day

Images
























Spore
Spore allows the player to develop a species from a microscopic organism to its evolution into a complex animal, its emergence as a social, intelligent being, to its mastery of the planet and then finally to its ascension into space, where it interacts with alien species across the galaxy. Throughout the game, the player's perspective and species change dramatically.

Images





 
 
 
 
 
 
 
Some really interesting aspects within some of these games, I can start to imagine the possiblites of adapting a Legend of TEZCATLIPOCA whilst taking on the characteristics of this genre.